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Michael Vogel
3D Artist
Groove Jones (2018-2024)
Royal Caribbean Swash Buckler
Swash Buckler was a 4 player VR Co-op game for Royal Caribbean's cruise ship. It was a 4D experience that involved 4 physicals stations that could be interacted with to propel the story. I worked with a bunch of other artist to bring the environments to life.
https://www.groovejones.com/swashbuckler-multiplayer-vr-game-royal-caribbean
Ark Encounter VR Ride
The Truth Traveler was a VR ride made for the Ark Encounter museum in Kentucky. We used Unreal 4 with mix of live-action, pre-rendered footage, and real-time assets. I was tasked with modeling and texturing P.O.D the robot guide and the ship itself. Using a model provided by the client I cut it into planks for a time-lapse of its construction. Additionally I helped out with the interior of the time machine. I modeled the seat and did some of the wall details.
https://groovejones.com/animated-a-flood-of-reality-vr-motion-ride-experience-launches-at-the-ark-encounter/
4-H Using AR and Gamification
App that allowed players to construct their own rocket and control different variables in order to safely land on the moon. I modeled the rocket in multiple pieces to allow players to customize the design and color.
https://groovejones.com/4h_ar_gamification_teaches_students_science/
Modello (AR)
To celebrate "el Día de Muertos" (Day of the Dead) We created a decorated altar that played animations when you interacted with them. Additionally you could use you camera to take a selfie within the flora arrangement. To save on space I created the tavern environment in blender and rendered a 360 photo to act as the environment map in app white the altar was real-time.
https://groovejones.com/modelo-celebrating-dia-de-los-muertos-world/
Up Next in Commerce by Salesforce (VR)
Modeled and textured environments for Salesforce's VR training game. I lit the environment for the Canopy and did additional environment work in the treehouse and campsite. We made a simple texture atlas to keep material count as low as possible.
https://groovejones.com/salesforce-webgl-threejs-online-experience/
Jersey Devils (AR)
App used to unveil the New Jersey Devils new throwback sweater. I modeled and textured the hero sweater using real life reference provided by the client.
https://groovejones.com/new-jersey-devils-third-jersey-ar-campaign/
Bullseye’s AR Holiday Adventure
Worked with team to create an app showcasing Target exclusive toys. I mostly did optimization and texture work on this scene.
https://groovejones.com/bullseyes-ar-holiday-adventure-target/
Ford New Co-Pilot360™ Safety Technology (VR)
A gamified VR simulation to showcase Fords new safety feature. Gathered assets from a pack and worked with other modelers to build out 3 settings (city, highway, and suburbs). I was tasked with lighting the highway scene and rendering frames out in Octane.
https://groovejones.com/ford_co-pilot360_vr/
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