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Groove Jones (2018-2024)

Royal Caribbean Swash Buckler

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Swash Buckler was a 4 player VR Co-op game for Royal Caribbean's cruise ship. It was a 4D experience that involved 4 physicals stations that could be interacted with to propel the story.  I worked with a bunch of other artist to bring the environments to life.
https://www.groovejones.com/swashbuckler-multiplayer-vr-game-royal-caribbean

 

Ark Encounter VR Ride

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     The Truth Traveler was a VR ride made for the Ark Encounter museum in Kentucky. We used Unreal 4 with mix of live-action, pre-rendered footage,  and real-time assets.  I was tasked with modeling and texturing P.O.D the robot guide and the ship itself. Using a model provided by the client I cut it into planks for a time-lapse of its construction. Additionally I helped out with the interior of the time machine. I modeled the seat and did some of the wall details.
https://groovejones.com/animated-a-flood-of-reality-vr-motion-ride-experience-launches-at-the-ark-encounter/

Spirit Halloween In-Store "Carnevil" Fun House Hologram Mirrors

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     Hologram Experience for In-store exibit. I optimized the model and created textures for Poor George the clown. Spirit Halloween In-Store “Carnevil” Fun House Hologram Mirrors | Groove Jones

ServiceNow NHL Shot Challenge Experience at Knowlege 2024 (XR)

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     Game that involved scanning participants to create avatars for hocky skating runner. Optimized Assets for AR game and Video playback. 
ServiceNow NHL Shot Challenge Experience at Knowledge 2024 | Groove Jones

Toyota Mirai WebGL

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     Web experience showcasing Toyota's Mirai. I worked on optimizing and texturing the drive-train and some of the swappable rims.
Toyota Mirai WebGL Interactive Experience Highlights a Fuel Cell Electric Vehicle | Groove Jones

FuelCell Energy Electrolysis Unit

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     Video production highlighting FuelCell's SOEC Unit. I worked on optimizing the Units model for faster rendering and creating materials and animated textures to highlight its processes. 
Animation 3D Video of Solid Oxide Electrolysis Unit for FuelCell Energy | Groove Jones

Verison 5G League of Legends MEC Virtual Production

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     Avatar puppeting production for Verizon and Riot. Worked with team to build out the environment. I modeled and textured the Rhyno rocking chair boxing gloves and hanging lights and some additional touch ups on textures.
Verizon 5G and Riot Games’ League of Legends 5G MEC Virtual Production | Groove Jones

4-H Using AR and Gamification

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    App that allowed players to construct their own rocket and control different variables in order to safely land on the moon. I modeled the rocket in multiple pieces to allow players to customize the design and color.
https://groovejones.com/4h_ar_gamification_teaches_students_science/

Modello (AR)

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     To celebrate "el Día de Muertos" (Day of the Dead) We created a decorated altar that played animations when you interacted with them. Additionally you could use you camera to take a selfie within the flora arrangement. To save on space I created the tavern environment in blender and rendered a 360 photo to act as the environment map in app white the altar was real-time.
https://groovejones.com/modelo-celebrating-dia-de-los-muertos-world/

Up Next in Commerce by Salesforce (VR)

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     Modeled and textured environments for Salesforce's VR training game. I lit the environment for the Canopy and did additional environment work in the treehouse and campsite. We made a simple texture atlas to keep material count as low as possible.
https://groovejones.com/salesforce-webgl-threejs-online-experience/

Jersey Devils (AR)

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     App used to unveil the New Jersey Devils new throwback sweater. I modeled and textured the hero sweater using real life reference provided by the client.
https://groovejones.com/new-jersey-devils-third-jersey-ar-campaign/

Bullseye’s AR Holiday Adventure

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     Worked with team to create an app showcasing Target exclusive toys. I mostly did optimization and texture work on this scene.
https://groovejones.com/bullseyes-ar-holiday-adventure-target/

Ford New Co-Pilot360™ Safety Technology (VR)

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     A gamified VR simulation to showcase Fords new safety feature. Gathered assets from a pack and worked with other modelers to build out 3 settings (city, highway, and suburbs). I was tasked with lighting the highway scene and rendering frames out in Octane.
https://groovejones.com/ford_co-pilot360_vr/

Schwab Firebird AR Experience

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     Optimized UV mapped car model for AR experience.
“Schwab Firebird” AR Experience for the Charles Schwab Challenge | Groove Jones

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